CREATURES is a metaphor for general human interference in the animal kingdom. Highlighting the often hostile character of the human/animal relationship, this chapter also reminds us of the wonders of nature and how it is ultimately more powerful than humanity in its ongoing unhealthy battle for total control over all life-forms.
To participate, move your hands around: you will be able to create and interact with birds, fish and locusts appearing on the monolith.
PRODUCTS is about consumerism and the amount of waste we generate. A face tracking system detects your facial features that will then control a character on the display.
To participate, look straight ahead and open your mouth: the more you keep it open, the more trash will “come out”, generating piles of wasteful products that will accumulate in front of you. As you close it afterwards, nature’s resilience takes center stage as plants start growing through the piles, slowly invading the whole space and taking over.
ICEBERGS highlights the impact of our daily decisions on the melting of polar ice caps. Deciding to walk for instance instead of burning fossil fuels can positively impact world temperatures. To illustrate this direct action/consequence link, a body tracking system will detect your physical movement and level of activity as you approach the monolith.
To participate, move around and strike poses: icebergs will emerge, detach from your body and float away.
TELESCOPES is a social experiment that addresses our lack of interest in the environmental discussion and our failure to prioritize the topic over others. As you approach the monolith, you will see a plethora of photographs mixing images relating to the environment with others about mundane or unimportant subjects.
To participate, point your flashlight towards the LED wall and browse through the photographs. The more time you spend pointing to images of a specific subject, the more pictures from that same theme will be loaded onto the display.